They’re fun
One of the biggest obstacles to overcome in corporate wellness is engagement. Games are engaging by nature of being fun! When you make something fun, people will naturally want to participate, driving both initial and sustained engagement.
They’re ideal for groups
Games are excellent at driving behavior in groups, where team play, group goals, camaraderie and competition motivate action.
They support positive behavior change
Our very physiology and hard wiring naturally align with using games for positive behavioral change. Interested in the science?
because games work
We have spent the past 3 years refining our corporate walking challenges into our zombie walking challenge which consistently delivers optimal results. Instead of dressing up our tech in different flavors, we have optimized an experience that get more average steps, a higher retention rate (92.4% of program participants complete the challenge), and higher customer satisfaction.
no integration fees
The Outbreak now offers a self service portal that has one of the best pricing structures in the industry. No set up fees, no device connection fees, one clear flat rate per participant. You only pay for the people who use the program. Even better, the self serve portal is fast design your challenge and send your invitation emails out to participants in only 5-10 minutes. Step Challenges have never been easier to deploy.
use Fitbit, Apple Watch, Garmin and more
The Outbreak runs on your smartphone and uses phone step data and push notifications to keep things simple and easy. No browsers, manual entry or excessive record keeping required. The Outbreak runs on the Unity game engine and works with almost all major fitness trackers and apps. We can also fly solo and work with your phone’s built in pedometer. This is a device agnostic wellness program.