FIX’s video game approach results in 12x growth
Launched in 2012, FIX’s expansion into 2017 continues to be disruptive in an otherwise conservative, stagnant and transformative wellness space.
“Anybody can participate, regardless of whether they’re a luddite or the early adopter.”
“…one of the best ways to get reluctant adopters onboard is to disguise their task within a game.”
“…they are attracting participants who may have previously kept their distance from the company’s health program.”
“By applying game theory to work practices, employees will naturally become more driven…”
With this game, it keeps you engaged so much that you can get addicted to it, which is a good thing.
it may just blow your mind
More than just another 10,000 steps program, A Step Ahead challenges your employees to team up in a 6-week story-driven health challenge where teams’ real-life steps and activity translate into progress across a virtual game board.
for endless outcomes
We have set new participation records for literally every group we’ve ever worked with, and we maintain participation. On average, 92.4% of participants remain active through to the end of our challenges. Nothing else even comes anywhere close.
cost less and get more done
Nothing helps teams bond like surviving a zombie outbreak together! A Step Ahead health challenges are one of the top corporate team building activities, keeping teams engaged for 6 weeks in a competitive and cooperative interactive game.
Putting badges and a leaderboard on an otherwise boring challenge doesn’t make it fun. Traditional corporate wellness walking challenges have strong participation at the start, but often tank after the first two weeks. Why? Because that’s about how long it takes to get bored with a static experience.
A Step Ahead is the result of video game designers looking at a traditionally boring segment and saying, “If we were going to design a walking challenge, what would it look like?” The result is a team-based, story-driven game experience that gets groups active and engaged, and keeps 92.4% engaged through completion.
Companies love us. Employees love us. The results speak for themselves: three out of four companies who try A Step Ahead once sign up for another challenge, and over 90% of employee participants indicate that they want to continue to the next episode after a challenge ends. The testimonials speak for themselves.
Launched in 2012, FIX’s expansion into 2017 continues to be disruptive in an otherwise conservative, stagnant and transformative wellness space.
FIX has been selected to be a presenting company during Baker Donelson's Southeastern Emerging Companies Capital Connections 2016.
Fitness Interactive Experience (FIX) and Strategic Health Services (SHS) partner to deliver fitness gaming for SHS wellness program members
our technology has been featured on